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Showing posts with label semantic web. Show all posts
Showing posts with label semantic web. Show all posts

Interview with a Wolfram

Conrad Wolfram is a man dripping with ideas and innovation. He is also a decent, unassuming and thoroughly pleasant guy. He has a high powered vision of the world 'where computation meets knowledge.' Since May 2009, when it was released for general use, Wolfram Alpha has caused some waves. For the Wolfram brothers Stephen and Conrad, Alpha is less a search engine, more an answer engine, because it processes queries against structured data rather than simply presenting a list of pages or hyperlinks found through word-matching.

I had the pleasure to hear Conrad Wolfram give a keynote speech on semantic search at LearnTEC recently, and I was even more delighted when I got to sit with him on the train all the way back to the airport, and the opportunity to converse with him about semantic web, computation research, intelligent search and the nature of knowledge. A graduate of Cambridge University and now Strategic Director of Wolfram Research, Conrad has some marked ideas about technology and learning. He is also good friends with a number of luminaries in the world of computing including Bill Gates and Steve Jobs. He drops their names into the conversation as if they are sitting across the room from us. Software engineer Theodore Gray is mentioned in the conversation, and we discuss how Wolfram research is developing. Conrad also tells me how he felt just before walking on stage to present his TED talk. We talk about how Wolfram's earlier intelligent knowledge engine Mathematica was founded. We talk about the future of knowledge, we touch on David McCandless' and Hans Rosling's amazing data visualisation tools, and we discuss the need for better understanding of how to use search terms. Time went by quickly and we parted company at Frankfurt Airport, promising to stay in touch. As I made my way over to the check in counters, my mind went back to his speech earlier in the day...

During his LearnTEC keynote, Conrad Wolfram (pictured left with conference chair Peter Henning and I) had given a live demonstration of both the Wolfram Alpha answer engine itself and also a new experimental site which 'I'm not supposed to show you just yet.' It is impressive stuff, with powerful computation that goes beyond simple interpretation of the words entered, generates 3 dimensional visualisation of data and promises the capability to automatically create widgets when the user asks the right questions. How old was Queen Victoria in 1890? It will give you the answer and then create a widget to deal with other, similar queries. Where is Victoria Falls? It provides a location map, and offers a number of geolocation options. The four pillars of WA, said Conrad Wolfram, were linguistic analysis, curated data, dynamic computation and computed presentation. If used correctly and intelligently, WA is indeed an extremely powerful research and computational tool.

Conrad Wolfram also had a lot to say about learning during his presentation. He argued that the value chain of knowledge is changing. By this he suggested that knowledge brokering is no longer the domain of the experts, but echoing sentiments of the wisdom of crowds and the power of tribes, he argued that repositories of knowledge can become even more powerful if they are searched intelligently and using visualisation computation. And as each new node and connection is created by individuals, a new democratisation of knowledge emerges - that is Wolfram's vision. 'If you drive yourself,' he said, 'you learn more about the route than you would if you are a passenger.' This suggests that most search engines make the enquirer a mere passenger in the journey to knowledge, whilst WA puts the enquirer firmly in the driving seat.

And what about education and Wolfram Alpha? He has a message for teachers: 'Stop teaching calculating', he advises, 'and start teaching maths.' The tools are already available for students to do calculation, what they now need, he states, is the ability to test things and verify results. The knowledge balance in schools, said Wolfram, is all wrong at present. There is too much knowledge giving and not enough opportunity for students to test things, experiment and discover for themselves.

Images by Gudrun Porath

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Interview with a Wolfram by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Semantic technologies and learning

The January special issue of Interactive Learning Environments is out right now. Our guest editors have done a great job drawing together 5 excellent papers under the banner of 'Semantic Technologies for Multimedia Enhanced Learning Environments' and for Learning with 'e's readers, here is the editorial in full, with excellent summaries of all the papers by our special issue editors Marco Bertini, Vladan Devedzic, Dragan Gasevic and Carlo Torniai:

Widely available learning material is recognized as a key asset that enables aggregation, provisioning, retrieval, reusability, adaptation, and personalization of educational content. Besides being able to author, publish, discover, and use high-quality learning objects, it is equally important to use multimedia-rich learning objects. Many domains require very advanced content, where different concepts and processes require the use of multimedia (e.g. image, sound, and video) to provide students with a better understanding of concepts under study. This inevitably sets new requirements in multimedia-enhanced learning environments for the advanced representation and creation of learning metadata. The goal is not only to have a richer representation of learning content but it is also important to consider multimedia learning objects in various learning situations where interaction and collaboration are required features. For example, interaction needs to be improved across all the six dimensions of the well-known interactivity triangle with the three main participating nodes of interaction - instructors, students, and content (Anderson & Garrison, 1998). Yet, students are also content creators. This is nicely facilitated by Social Web technologies (e.g. blogs and wikis), which better enable learning environments to support principles of social constructivism. While today user-created multimedia content is a commodity in learning environments, we need to have pedagogical strategies to show how to make the best use of the available technologies. Creative solutions are needed and new perspectives are more than welcome. Just as we can expect learners to easily create and publish multimedia content, we should also facilitate interaction between learners, their peers and educators through multimodal channels of communication and help new users benefit from the experience of previous users of multimedia learning content. Spector (2009) of Google Inc. refers to this phenomenon as �fluidity among the modalities,� where many new modalities will come in addition to the more frequently used ones - text, video, voice, and image.

Scope of the special issue

This special issue analyzes how semantic technologies can be leveraged to address some of the above-mentioned challenges of multimedia-rich learning environments. To perform this analysis, it is first important to define the concept of semantic technologies. Traditionally, the Semantic Web is associated with semantic technologies (Gaevi, Jovanovi, & Devedi, 2007). Ontologies, as the backbone of the Semantic Web defining formally and explicitly represented shared domain conceptualization, are the main way for representing and sharing metadata. Current research in learning technologies has shown that in learning environments Semantic Web technologies can integrate data about learning objects, learning activities and learners captured from various e-Learning systems and tools. Due to the intensive use of Web 2.0 techniques (e.g. collaborative tagging, social networking, mash-ups, and wikis), lightweight representation of semantics and metadata is used in the form of folksonomies, user comments, and ratings. Despite the initial perception that Web 2.0 opposes the Semantic Web, these two efforts are being jointly used to create a common space of semantic technologies (Hendler, 2009). Therefore, semantically enhanced metadata for learning multimedia cannot be considered without the social and interaction context, in which learning constantly happens (Jovanovi, Gaevi, Torniai, Bateman, & Hatala, 2009). Metadata is used to facilitate the discovery and sharing of learning multimedia objects and metadata created through the interaction of learners and educators among themselves and with the learning content.

This special issue solicited papers focused on the use of semantic technologies in multimedia-enhanced learning environments. In this call, we were especially interested in publishing research reports and lessons learned in the following research tasks:

  • Ontologies and semantic annotations for multimedia learning objects.

  • Collaborative tagging and folksonomies for multimedia learning objects.

  • Semantic social networking in multimedia-based learning environments.

  • Semantic technologies for enabling pedagogical theories in multimedia-enhanced learning environments.

  • Semantic-enhanced learning designs in multimedia-enhanced learning.

  • Semantic technologies for personalization and adaptation of multimedia-enhanced learning.

  • Semantic-rich service-oriented architectures for multimedia learning environments.

  • Semantic multimedia content for (collaborative) mobile learning.

Selected papers

After an enthusiastic response to the open call for papers, followed by a rigorous peer-review process, we are pleased to present five papers addressing some of the indentified research topics. While it would be unrealistic to expect a complete coverage of all research topics due to their vast scope, the paper selection reflects thoroughly the state-of-the-art in this area and some promising research results. More importantly, we can also see many needs for future research, which will hopefully be addressed in the years to come.

In the paper entitled �Automatic generation of tests from domain and multimedia ontologies,� Andreas Papasalouros, Konstantinos Kotis and Konstantinos Kanaris look at the problem of automated generation of quizzes for assessment from domain knowledge. The authors recognized that currently there are many approaches allowing for generating and analyzing tests, but they all rely on text-based content. However, in many different areas, it is important to include multimedia content into the questions asked in quizzes. In their approach, the authors make use of ontologies to represent knowledge of a domain at hand. The domain ontologies are then used together with multimedia annotation ontologies to annotate multimedia learning objects. On top of such annotated multimedia, the authors propose several different strategies for generation of multiple choice questions, where the assessment of students' answers is making use of ontology-based reasoning (i.e. subsumption). Besides applications on text-based content, the authors also demonstrate how their approach can be used for images and argue that the approach can easily be applied to other types of multimedia content. With the use of a prototypical implementation of the proposed approach, the results obtained in the evaluation demonstrate some very promising practical prospects.

Semantic annotation of multimedia learning objects is the topic addressed in the paper entitled �Semantic annotation of video fragments as learning objects: a case study with YouTube videos and the Gene Ontology� by Elena Garca-Barriocanal, Miguel-Angel Sicilia, Salvador Sanchez-Alonso and Miltiadis Lytras. The authors focus their effort on user-generated content (in particular videos posted on YouTube) that can be used as learning material. The need for effective ways to annotate this content is addressed by an annotation tool based on domain ontologies. The generated metadata are then used as a filter for selecting relevant parts of annotated clips as learning objects.

Another paper also focuses on collaborative annotation of multimedia learning content - �A collaborative multimedia annotation tool for enhancing knowledge sharing in CSCL,� by Stephen J.H. Yang, Jia Zhang, Addison Y.S. Su and Jeffrey J.P. Tsai. The authors investigate various annotation techniques (e.g. comments or tags) as instruments helping students develop their critical thinking skills through collaborative learning. In particular, they proposed an architecture based on the use of semantic technologies (for conceptual modelling of collaborative annotations) and web services (for distributed collection and flexible integration of shared annotations). By developing a novel learning environment for collaborative e-Learning and knowledge sharing, using a personalized annotation management system (PAMS 2.0), the authors extensively evaluated the implications of their architecture and approach in a course involving 94 junior university students. The analysis of the collected data indicates that the proposed approach to knowledge sharing helps learners better comprehend their readings and stimulate them ask engaging questions to be discussed with their peers.

The role that semantic technologies can play in reusing and sharing learning resources is well depicted by A. Yessad, C. Faron Zucker, R. Dieng-Kuntz and M.T. Laskri. In their paper entitled �Ontology-based semantic relatedness for detecting the relevance of learning resources,� they describe a novel approach to the computation of the semantic relevance of learning resources to a learning context of a learner. The idea is to compute the relevance between conceptual annotations for the learning resource (built using its role in the learning process and its learning topics) and the concept of interest to the learner. The proposed method offers promising results compared to both semantic measure of similarity and experts ratings.

While it is important to discover some parts of multimedia content, it is also equally important to validate the quality and relevance of the learning content to be used by a learner. In the paper �Constraint modeling for curriculum planning and validation,� Matteo Baldoni, Cristina Baroglio, Ingo Brunkhorst, Nicola Henze, Elisa Marengo and Viviana Patti recognize in authoring of personalized curricula, a gap between learners' traits (e.g. background knowledge or various cognitive traits) and curricula that educational institutions may offer. To address this research challenge, the authors propose a constraint-based technique based on the use of ontologies, model checking principles, and temporal logic to validate whether personal curricula being proposed for each individual learner satisfy the learner's personal traits. The prototypical implementation of the Personal Reader system for education allowed the authors to evaluate their proposed method and to report on some important lessons learned.

Image source by Taylor & Francis

Heating the house or burning it down?

My public keynote yesterday in the trade fair arena at the LearnTEC Trade Fair and Conference in Karlsruhe, Germany was quite an experience. I wore a microphone headset which made me feel like an astronaut (but alas none could be found, despite the close proximity to Darmstadt European Space Agency Centre). The headset didn't make me look like Michael McIntyre, but it certainly gave me a lot of freedom to move around the audience and interact dynamically with them, and with over 300 people crowding in from all parts of the arena, we had an interesting and fast moving session. I presented a talk entitled: The future of learning: Web 2.0, Web 3.0 and the eXtended Web (Slideset here) which seemed to capture the mood of the conference. They like talking about the future here at LearnTEC, even if it is uncertain (the future, not LearnTEC - which seems to be growing from strength to strength, already in its 19th year, with 6000 exhibition visitors and 1200 conference delegates over the three day event).

I talked about how the Web, in all its incarnations, is changing the way learning can be conducted, and discussed the impact of mobile technologies. We touched on a number of new and emergent technologies including augmented reality (AR) and non-touch, natural gesture interfaces such as the XBox 360 Kinect and MIT's Sixth Sense wearable. At the end there was at least 15 minutes of questions and discussions, and I could tell from the questions that everyone seemed to be thinking deeply about what was being said. It was an ideal environment for this presentation, as hopefully the pictures above will show. To be deep in the heart of exhibitor land, and with many of the exhibitors leaving their stands to participate, just has to be a way forward in the context of the debate on the divide between vendor and practitioner (see the comments on my previous post for the discussion thread).

One of the comments from conference convenor Prof Peter Henning was that the discovery of fire was a game changer. I added in my response that perhaps it was not the discovery of fire that was so important, but the discovery of the ability to make fire. We discussed the disruptive innovation of the Gutenberg Press (invented so close to Karlsruhe, in Heidelberg) and its role �n democratising knowledge. Previous to movable type setting, publishing was extremely limited, but with the introduction of mass affordable publishing came the need to develop the entire population's literacy skills. My message to the audience was that with the introduction of social media and semantic web technologies, a new disruption is now occuring - and we now need new literacies - digital literacies for the entire population. We also discussed how to harness the excitement and richness of informal learning within formalised contexts, and how the future of learning will rely for its success on preparing young people not to learn facts (which are often outdated by the time students graduate) but to instill within them all the ability to learn how to learn, solve problems and adapt quickly to changing situations. The final message for the audience was that just as with fire, web tools have the capability to be used skillfully, or badly, and without care. We can either heat the home, or we can burn the house down.

Image source by Gudrun Porath

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Heating the house or burning it down? by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

 
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